Large City: Brain Castle

Brain Castle

Brain Castle
Example Sylvin architecture.
StateHobben
ProvenceSeóvmbaw̄ä Provence
RegionVaha Du̽yâya Heath
Founded1492
Community LeaderLord Zlêyêpí Devall
Area149 km2 (59 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation2418 m (7933 ft)
Average Yearly Precipitation274 cm/y (107 in/y)
Population35301
Population Density236 people per km2 (598 people per mi2)
Town AuraConjuration
Naming
Native nameBrain Castle
Pronunciation/breɪn/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Brain Castle (/breɪn/ [Translation Unavailable]) is a subtropical Large City located in the Seóvmbaw̄ä Provence of the Hobben.

The name Brain Castle is derived from the Sylvin language, as Brain Castle was founded by Giant Assassin Spiders Ambler, who was culturaly Sylvin.

Climate

Brain Castle has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 13°C (55°F). Brain Castle receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Brain Castle covers an area of nearly 149 km2 (59 mi2), and an average elevation of 2418 m (7933 ft) above sea level.

Overview

Brain Castle was founded durring the late 16th century in spring of the year 1492, by Giant Assassin Spiders Ambler. The establishment of Brain Castle was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Giant Assassin Spiders Ambler struck deals with nearby nations and communities to establish Brain Castle as a prison colony.

Brain Castle was built using the conventions of Sylvin durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Brain Castle is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Brain Castle is buildings are located arround a single narrow paverstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Brain Castle's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Brain Castle's budget oriented are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Right off the bat Brain Castle hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Brain Castle possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Brain Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Brain Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Brain Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Brain Castle's parks.

Brain Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Brain Castle.

Brain Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Brain Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Brain Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Brain Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Brain Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Brain Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Brain Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Brain Castle's public wards, blessings, and other arcane systems.

Brain Castle has an Scientific Academy which provides higher education in the natural sciences.

Brain Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Brain Castle's grid is powered by an arcane means.

Brain Castle possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Brain Castle has a first rate hospital which caters to anyone in need of long term medical care.

Brain Castle has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Brain Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Brain Castle's natural decorations nor waterways.

Brain Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Brain Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Brain Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Brain Castle is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Brain Castle's town hall was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, summer is short in Brain Castle.

The Mud Elemental, Medium near Brain Castle are known to be a mutant strain of the creature.

Brain Castle's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Elven High Magic energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 71
  • Farmers: 110
  • Farm Laborer: 196
  • Hunters: 117
  • Milk Maids: 95
  • Ranchers: 46
  • Ranch Hands: 99
  • Shepherds: 90
    • Farmland: 142616 m2
    • Cattle and Similar Creatures: 8825
    • Poultry: 105903
    • Swine: 7060
    • Sheep: 353
    • Goats: 70
    • Horses, Mounts, and Beasts of Burden: 3530

Craftsmen

  • Arms and Toolmakers: 69
  • Blacksmiths: 75
  • Bookbinders: 45
  • Buckle-makers: 45
  • Cabinetmakers: 80
  • Candlemakers: 126
  • Carpenters: 102
  • Clothmakers: 95
  • Coach and Harness Makers: 37
  • Coopers: 90
  • Copper, Brass, Tin, Zinc, and Lead Workers: 49
  • Copyists: 33
  • Cutlers: 29
  • Fabricworkers: 78
  • Farrier: 213
  • Furriers: 22
  • Glassworkers: 113
  • Gunsmiths: 72
  • Harness-Makers: 32
  • Hatters: 68
  • Hosiery Workers: 25
  • Jewelers: 40
  • Leatherwrights: 88
  • Locksmiths: 34
  • Matchstick makers: 53
  • Musical Instrument Makers: 51
  • Painters, Structures and Fixtures: 45
  • Paper Workers: 50
  • Plasterers: 45
  • Pursemakers: 60
  • Roofers: 36
  • Ropemakers: 35
  • Rugmakers: 33
  • Saddlers: 63
  • Scabbardmakers: 75
  • Scalemakers: 38
  • Scientific, Surgical, and Optical Instrument Makers: 22
  • Sculptors, Structures and Fixtures: 33
  • Shoemakers: 33
  • Soap and Tallow Workers: 119
  • Tailors: 190
  • Tanners: 43
  • Upholsterers: 51
  • Watchmakers: 49
  • Weavers: 95
  • Whitesmiths: 28

Merchants

  • Adventuring Goods Retellers: 24
  • Arcana Sellers: 24
  • Beer-Sellers: 49
  • Booksellers: 56
  • Butchers: 86
  • Chandlers: 82
  • Chicken Butchers: 105
  • Entrepreneurs: 37
  • Fine Clothiers: 88
  • Fishmongers: 88
  • Florists: 21
  • Potion Sellers: 58
  • Resellers: 130
  • Spice Merchants: 47
  • Wine-sellers: 72
  • Wheelwright: 56
  • Woodsellers: 34

Service workers

  • Bakers: 185
  • Barbers: 150
  • Coachmen: 52
  • Cooks: 135
  • Doctors: 69
  • Gamekeepers: 55
  • Grooms: 30
  • Hairdressers: 103
  • Healers: 99
  • Housekeepers: 106
  • Housemaids: 160
  • House Stewards: 103
  • Inns: 34
  • Laundry maids: 64
  • Maidservants: 117
  • Nursery Maids: 66
  • Pastrycooks: 117
  • Restaurateur: 153
  • Tavern Keepers: 153

Specialized Laborer

  • Ashworkers: 49
  • Bleachers: 32
  • Chemical Workers: 20
  • Coal Heavers: 72
  • In-Town Couriers: 82
  • Long Haul Couriers: 78
  • Dockyard Workers: 72
  • Gas Workers: 17
  • Hay Merchants: 29
  • Leech Collectors: 99
  • Millers: 86
  • Miners: 82
  • Oilmen and Polishers: 51
  • Postmen: 73
  • Pure Finder: 46
  • Skinners: 92
  • Sugar Refiners: 20
  • Tosher: 56
  • Warehousemen: 121
  • Watercarriers: 83
  • Watermen, Bargemen, etc.: 95

Skilled Laborers

  • Accountants: 43
  • Alchemist: 55
  • Clerk: 72
  • Dentists: 35
  • Educators: 99
  • Engineers: 51
  • Gardeners: 35
  • Mages: 25
  • Plumbers: 37
  • Pharmacist: 42
  • Professors: 15
  • Scientists: 26
  • Wizards: 15

Civil Servants

  • Adventurers: 33
  • Bankers: 50
  • Civil Clerks: 73
  • Civic Iudex: 40
  • Consultants: 22
  • Exorcist: 82
  • Fixers: 42
  • Kami Clerk: 71
  • Landlords: 69
  • Lawyers: 46
  • Legend Keepers: 56
  • Militia Officers: 271
  • Monks, Monastic: 110
  • Monks, Civic: 113
  • Historian, Oral: 80
  • Historian, Textual: 42
  • Policemen, Sheriffs, etc.: 73
  • Priests: 141
  • Rangers: 49
  • Rat Catchers: 52
  • Scholars: 56
  • Spiritualist: 61
  • Slayers: 20
  • Storytellers: 138
  • Military Officers: 126

Cottage Industries

  • Brewers: 95
  • Comfort Services: 135
  • Enchanters: 40
  • Herbalists: 38
  • Jaminators: 113
  • Needleworkers: 110
  • Potters: 59
  • Preserve Makers: 98
  • Quilters: 50
  • Seamsters: 185
  • Spinners: 92
  • Tinker: 39
  • Weaver: 95

Artists

  • Actors: 38
  • Architects: 14
  • Bards: 55
  • Costumers: 21
  • Dancers: 42
  • Drafters: 22
  • Engravers: 28
  • Fine Furniture Carpenters: 17
  • Glaziers: 38
  • Inlayers: 34
  • Musicians: 103
  • Painters, Art: 18
  • Playwrights: 38
  • Sculptors, Art: 31
  • Wood Carvers: 121
  • Writers: 121

Produce Industries

  • Butter Churners: 135
  • Canners: 103
  • Cheesmakers: 130
  • Ice Merchants: 15
  • Millers: 69
  • Picklers: 60
  • Smokers: 45
  • Stockmakers: 40
  • Tobacconists: 56
  • Tallowmakers: 82

13114 of Brain Castle's population work within a Foundational Occupation.

20069 of Brain Castle's population do not work in a formal occupation, but do contribute to the local economy. 2118 (6%) are noncontributers.

Points of Interest

Brain Castle is known for its unusual rock formations.

POI

History

The the a short sword of Invocation, an a short sword imbued with potent amounts of Invocation energies was created near Brain Castle by in time immemorial, reportedly some time during the early 2nd century.

History